

Still, despite my issues with the control scheme and the game's replayability, Batman: The Brave and the Bold has quite a bit going for it, especially in terms of production values. I wish they would have fleshed out the game in this regard (or added some multiplayer modes), as a five-hour game (even at the Wii's $50 price point) can be a tough sell. There are no extra modes or unlockables, and once you have completed the game, there is no reason to go back. Each episode only takes little more than an hour to play through, which gives the game about five hours worth of playtime. Although the Wii-Mote and Nunchuk controllers provide a responsive enough control scheme, the classic controller would have felt like a more natural option and would have been great to include.Īnother big qualm I have with Batman: The Brave and the Bold is its length. It also seems curious that in a combat-driven title, where button mashing is an important facet of the gameplay, the classic controller was not offered as a control option. For example, the jump button being tied to the B button (when it is so often tied to the A or Z buttons) takes some getting used to. Making matters worse is the attacks are not mapped to the Wii-Mote and Nunchuk well.
